UI introducion
rig table
curve operations table
-------------- main rig funtion ---------------
----fingerRig
--------FK, support unlimited joints & controler ,contains translating controler and driven controler.
--------FK, support unlimited joints & controler ,contains translating controler and driven controler.
----limbRig
--------IK FK switch ,5 joints . support vertebrate's limb(hand\leg\upper limbs\lower limbs\wing ..etc).
--------IK FK switch ,5 joints . support vertebrate's limb(hand\leg\upper limbs\lower limbs\wing ..etc).
----lineRig
--------spline IK , fade FK controler with translation. support unlimited joints & unlimited controlers. bone's length can be array with scale.
--------spline IK , fade FK controler with translation. support unlimited joints & unlimited controlers. bone's length can be array with scale.
----rootRig
--------a simple hierarchy setting , it's rig's highest hierarchy.
--------a simple hierarchy setting , it's rig's highest hierarchy.
----singleJointRig
--------IK with single bone, can be stretch with two types(translation or scale).
--------IK with single bone, can be stretch with two types(translation or scale).
------------------ secondRig -----------------
----bendRigSecond
--------a bend rigging base one 2 bones(3 joints) ,support unlimited joins.
--------a bend rigging base one 2 bones(3 joints) ,support unlimited joins.
----waveRigSecond
--------a wave offset rigging base on zero value translation's 'transform'\'joint' node, support unlimited 'transform'\'joint' node with unlimited controlers
--------a wave offset rigging base on zero value translation's 'transform'\'joint' node, support unlimited 'transform'\'joint' node with unlimited controlers
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